My Projects

HELIOBIOTICUncover secrets on islands in the sky.

An independent game made by 14 developers on the team I founded at TEMPO BREAK GAMES.

    Roles:
  • Lead Designer
  • Technical Artist
  • Creative Director
  • Gameplay Programmer
  • Publisher
HELIOBIOTIC Title Image

Well WitchesBattle with co-op roguelite charm.

This game project was the collaboration of a team of more than 100 students over the course of one year as part of the Game Design and Art Collaboration's student-run studio.

    Roles:
  • Studio Coordinator
  • Tech Art Advisor
  • Programmer
Well Witches Title Image

IXENIDEN: See No EvilFight fear in the ancient dungeon.

This game was made with 6 others (we call ourselves the Grub Assembly) and started as a game jam submission!

    Roles:
  • Creative Director
  • Designer
  • Environment & Tech Artist
  • Gameplay Programmer
IXENIDEN Title Image

SolCycleExplore. Barter. Repeat.

For this game project, I was invited to join Kinetic Bloom, a team of my 18 of my peers working on their senior capstone project at the University of California Santa Cruz.

    Roles:
  • Technical Artist & Producer
  • 3D Modeler
  • Level Designer
Time Robot Trader Gameplay Screenshot

SISYPHEAN MEGASTRUCTURELoop commands. Try and fail. Escape your endless task.

This game was made with 7 others at Grub Assembly and started as a game jam submission before seeing major follow-up updates due to popularity!

    Roles:
  • Puzzle Designer
  • Tech Artist (Perf)
  • Programmer
SISYPHEAN MEGASTRUCTURE Title Image

MalisenseDelve into the deep and dark.

This game project was the collaboration of a team of more than 80 students over the course of one year as part of the Game Design and Art Collaboration's student-run studio.

    Roles:
  • Programming Department Producer
  • Dialogue & Story Programmer
Malisense Title Image

Three.js DemoCAVE // CAGE // HEART

This web-based interactive project was an opportunity to reinforce my understanding of a complete graphics pipeline outside of a game engine. It was completed solo with the use of third-party assets.

    Roles:
  • Graphics Programmer
  • Tech Artist

Note: I completed four preliminary projects in pure WebGL, without Three.js, which are linked on the GitHub for this demo.

CAVE // CAGE // HEART Demo Screenshot

About Me

Hi! I'm Ivy! I'm passionate about people and problem-solving, and I've just wrapped up studying Computer Science and Game Design at the University of California Santa Cruz. I spent much of my time working with the Game Design and Art Collaboration, a club on campus where I served as both Studio Coordinator and President. If you love art, engineering, or storytelling, then we already have something in common.

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