My Projects
HELIOBIOTICUncover secrets on islands in the sky.
An independent game made by 14 developers on the team I founded at TEMPO BREAK GAMES.
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Roles:
- Lead Designer
- Technical Artist
- Creative Director
- Gameplay Programmer
- Publisher
Well WitchesBattle with co-op roguelite charm.
This game project was the collaboration of a team of more than 100 students over the course of one year as part of the Game Design and Art Collaboration's student-run studio.
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Roles:
- Studio Coordinator
- Tech Art Advisor
- Programmer
IXENIDEN: See No EvilFight fear in the ancient dungeon.
This game was made with 6 others (we call ourselves the Grub Assembly) and started as a game jam submission!
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Roles:
- Creative Director
- Designer
- Environment & Tech Artist
- Gameplay Programmer
SolCycleExplore. Barter. Repeat.
For this game project, I was invited to join Kinetic Bloom, a team of my 18 of my peers working on their senior capstone project at the University of California Santa Cruz.
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Roles:
- Technical Artist & Producer
- 3D Modeler
- Level Designer
SISYPHEAN MEGASTRUCTURELoop commands. Try and fail. Escape your endless task.
This game was made with 7 others at Grub Assembly and started as a game jam submission before seeing major follow-up updates due to popularity!
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Roles:
- Puzzle Designer
- Tech Artist (Perf)
- Programmer
MalisenseDelve into the deep and dark.
This game project was the collaboration of a team of more than 80 students over the course of one year as part of the Game Design and Art Collaboration's student-run studio.
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Roles:
- Programming Department Producer
- Dialogue & Story Programmer
Three.js DemoCAVE // CAGE // HEART
This web-based interactive project was an opportunity to reinforce my understanding of a complete graphics pipeline outside of a game engine. It was completed solo with the use of third-party assets.
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Roles:
- Graphics Programmer
- Tech Artist
Note: I completed four preliminary projects in pure WebGL, without Three.js, which are linked on the GitHub for this demo.
About Me
Hi! I'm Ivy! I'm passionate about people and problem-solving, and I've just wrapped up studying Computer Science and Game Design at the University of California Santa Cruz. I spent much of my time working with the Game Design and Art Collaboration, a club on campus where I served as both Studio Coordinator and President. If you love art, engineering, or storytelling, then we already have something in common.
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