My Projects
MalisenseDelve into the deep and dark.
This game project was the collaboration of a team of more than 50 students over the course of one year as part of the Game Design and Art Collaboration's student-run studio.
-
Roles:
- Programming Department Producer
- Dialogue & Story Programmer

SolCycleExplore. Barter. Repeat.
For this game project, I was invited to join Kinetic Bloom, a team of my 18 of my peers working on their senior capstone project at the University of California Santa Cruz.
-
Roles:
- Technical Artist & Producer
- 3D Modeler
- Level Designer

Three.js DemoCAVE // CAGE // HEART
This web-based interactive project was an opportunity to reinforce my understanding of a complete graphics pipeline outside of a game engine. It was completed solo with the use of third-party assets.
Note: I completed four preliminary projects in pure WebGL, without Three.js, which are linked on the GitHub for this demo.

About Me
Hi! I'm Ivy! I'm passionate about people and problem-solving, and I'm currently studying Computer Science and Game Design at the University of California Santa Cruz. I spend much of my time working with the Game Design and Art Collaboration, a club on campus where I have served as both Studio Coordinator and President. If you love art, engineering, or storytelling, then we already have something in common.
My LinkedIn