My Projects

MalisenseDelve into the deep and dark.

This game project was the collaboration of a team of more than 50 students over the course of one year as part of the Game Design and Art Collaboration's student-run studio.

    Roles:
  • Programming Department Producer
  • Dialogue & Story Programmer
Malisense Title Image

SolCycleExplore. Barter. Repeat.

For this game project, I was invited to join Kinetic Bloom, a team of my 18 of my peers working on their senior capstone project at the University of California Santa Cruz.

    Roles:
  • Technical Artist & Producer
  • 3D Modeler
  • Level Designer
Time Robot Trader Gameplay Screenshot

Three.js DemoCAVE // CAGE // HEART

This web-based interactive project was an opportunity to reinforce my understanding of a complete graphics pipeline outside of a game engine. It was completed solo with the use of third-party assets.

Note: I completed four preliminary projects in pure WebGL, without Three.js, which are linked on the GitHub for this demo.

CAVE // CAGE // HEART Demo Screenshot

About Me

Hi! I'm Ivy! I'm passionate about people and problem-solving, and I'm currently studying Computer Science and Game Design at the University of California Santa Cruz. I spend much of my time working with the Game Design and Art Collaboration, a club on campus where I have served as both Studio Coordinator and President. If you love art, engineering, or storytelling, then we already have something in common.

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